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In the news - July 06, 2008 (Servertime: 00:14)
Saturday - July 05, 2008
  13:54 -Fallout 3 - What Bethesda learnt from Oblivion @ IGN.AU
  13:45 -Diablo 3 - Eurogamer take a look
  11:59 -Planescape: Torment - Interview with Chris Avellone #2 @ Bella Online
  11:42 -RPGDot Feature: Developer Q&A: A Vampyre Story (PC)
Friday - July 04, 2008
  12:19 -Diablo 3 - Top 10 questions Blizzard needs to answer @ VideoGamer.com
  12:18 -Planescape: Torment - Interview with Chris Avellone @ Bella
  11:48 -Alpha Protocol - Lots of coverage
  11:28 -King's Bounty: The Legend - GamingExcellence take a look
  11:22 -The Witcher - DuelMail renamed
  11:11 -Fable 2 - Tales of Albion launched
  11:07 -Diablo 3: Gut reactions from GameSpot
  11:04 -Rise of the Argonauts - Q and A @ RPS
Thursday - July 03, 2008
  12:25 -Diablo 3 - Rob Pardo Interview @ 1UP
  12:17 -Fallout 3 - It's a Blast @ Yahoo News
  11:26 -Mass Effect - Pure gaming and storytelling nirvana @ Play.tm
  10:41 -Diablo 3: A brace of Boyarsky Interviews
  10:28 -Overlord: Raising Hell - 7.5 @ Strategy Informer
  10:01 -The Witcher - June Newsletter now out!
  09:44 -Blizzard - Mike Morhaime interview @ EuroGamer
  09:42 -Sacred 2 : Fallen Angel - Videos @ IGN
  09:36 -Two Worlds: The Temptation - Dev Diary @ 1UP
Wednesday - July 02, 2008
  17:00 -Diablo 3: What We Know So Far @ Shacknews
  16:56 -Piranha Bytes: Q and A @ World of Piranha Bytes
  13:14 -King's Bounty: The Legend - Preview @ Games Radar
  13:11 -Bioware - Ray Muzyka and Greg Zeschuk interview Part 2 @ MTV Multiplayer
  12:42 -Rise of the Argonauts - Second Gods Trailer @ EuroGamer
  12:26 -The Problem Of The Cutscene @ GamaSutra
  11:47 -Blizzard - Confirms unannounced 4th project @ Starcraft Wire.net
  11:26 -Mount & Blade - v0.960 Demo/Patch And Trailer Available @ WorthPlaying
  11:24 -Overlord: Raising Hell - Not up to the XBox 360 Version @ Gamespot
More News: 2008-07-02 | 2008-07-03 | 2008-07-04 | 2008-07-05

In the news - July 06, 2008 (Servertime: 00:14)
Saturday - July 05, 2008
  13:54 -Fallout 3 - What Bethesda learnt from Oblivion @ IGN.AU
  13:45 -Diablo 3 - Eurogamer take a look
  11:59 -Planescape: Torment - Interview with Chris Avellone #2 @ Bella Online
  11:42 -RPGDot Feature: Developer Q&A: A Vampyre Story (PC)
Friday - July 04, 2008
  12:19 -Diablo 3 - Top 10 questions Blizzard needs to answer @ VideoGamer.com
  12:18 -Planescape: Torment - Interview with Chris Avellone @ Bella
  11:48 -Alpha Protocol - Lots of coverage
  11:28 -King's Bounty: The Legend - GamingExcellence take a look
  11:22 -The Witcher - DuelMail renamed
  11:11 -Fable 2 - Tales of Albion launched
  11:07 -Diablo 3: Gut reactions from GameSpot
  11:04 -Rise of the Argonauts - Q and A @ RPS
Thursday - July 03, 2008
  12:25 -Diablo 3 - Rob Pardo Interview @ 1UP
  12:17 -Fallout 3 - It's a Blast @ Yahoo News
  11:26 -Mass Effect - Pure gaming and storytelling nirvana @ Play.tm
  10:41 -Diablo 3: A brace of Boyarsky Interviews
  10:28 -Overlord: Raising Hell - 7.5 @ Strategy Informer
  10:01 -The Witcher - June Newsletter now out!
  09:44 -Blizzard - Mike Morhaime interview @ EuroGamer
  09:42 -Sacred 2 : Fallen Angel - Videos @ IGN
  09:36 -Two Worlds: The Temptation - Dev Diary @ 1UP
Wednesday - July 02, 2008
  17:00 -Diablo 3: What We Know So Far @ Shacknews
  16:56 -Piranha Bytes: Q and A @ World of Piranha Bytes
  13:14 -King's Bounty: The Legend - Preview @ Games Radar
  13:11 -Bioware - Ray Muzyka and Greg Zeschuk interview Part 2 @ MTV Multiplayer
  12:42 -Rise of the Argonauts - Second Gods Trailer @ EuroGamer
  12:26 -The Problem Of The Cutscene @ GamaSutra
  11:47 -Blizzard - Confirms unannounced 4th project @ Starcraft Wire.net
  11:26 -Mount & Blade - v0.960 Demo/Patch And Trailer Available @ WorthPlaying
  11:24 -Overlord: Raising Hell - Not up to the XBox 360 Version @ Gamespot
More News: 2008-07-02 | 2008-07-03 | 2008-07-04 | 2008-07-05
The Latest RPG News
Saturday - July 05, 2008
Fallout 3 - What Bethesda learnt from Oblivion @ IGN.AU

PC: Single- & Multi-Player RPG) | Posted by Lydias @ 13:54 - Top
Friday - July 04, 2008
Alpha Protocol - Lots of coverage

PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:48 - Top
Following a recent press showing of Obsidian's Alpha Protocol with executive producer Chris Parker, senior producer Ryan Rucinski, and art producer Abia Roberts, there is coverage from GamaSutra:

When presented with the theory that Obsidian (and its staff) has spent so long working on BioWare co-development projects and sequels that the studio may have difficulty carving out its own identity, Parker was unconcerned. While he readily admitted the two companies' shared past, he doesn't see the relationship as having been a one-way street.

"We go way back with BioWare," he recalled. "The owners of Obsidian all come from Black Isle Studios. Feargus Urquhart, our CEO, was actually the producer on BioWare's first title, Shattered Steel."

"I personally produced the whole Baldur's Gate series for BioWare when I was at Black Isle Studios. Strangely enough, we left Black Isle Studios and then [BioWare was] able to help get us hooked up for our first titles, which turned the whole tables around - and then we ended up making the sequels for their games."

GamePlayer:

Alpha Protocol blends Obsidian’s knack for intricate stories, engrossing characters and significant character advancement with fast-paced modern combat,” said Obsidian founder and CEO Feargus Urquhart, who believes the team has no fear of stepping out on its own once again. “Alpha Protocol embraces everything we enjoy about making RPGs from a fresh perspective. We are confident our talented staff at Obsidian will enable us to deliver this exciting RPG experience.

and Kotaku:


How do the action elements balance with the RPG elements, and just how much influence will the players have? What kind of man is hero Michael Thorton?

"When we made Alpha Protocol, we had just finished up Neverwinter Nights 2 [which was] pretty traditional, pretty rules-based... and we wanted to do something a little more action-based, a little bit more accessible," said Obsidian executive producer Chris Parker.

"We really liked the spy genre," he said. The team also thought it would be cool to give the player the experience of developing from a green rookie agent into a "modern-day superhero." Thorton will have many traditional weapons, but will level up on a skill-based curve.


Thursday - July 03, 2008
Diablo 3: A brace of Boyarsky Interviews

PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:41 - Top
Both GameSpy and The Guardian feature interviews with Diablo 3's lead world designer Leonard Boyarsky.

Heres a snip from GameSpy:

"I wasn't a hardcore Diablo fan before joining Blizzard," Boyarsky says as we begin talking. "I played them, of course, and I really liked them, but I usually like a lot more story depth in my games." According to Boyarsky, what drew him to the project was what he sees as the franchise's untapped potential for storytelling. "A lot of people are afraid that we're going to slow the gameplay down by enriching the story parts of the game. We're not doing that at all." The idea is to use some simple cinematic techniques such as dialogue rather than monologue to convey quest information and crafting richer backstories for the main characters that will be reflected in their artwork and the way they view the central action of the story.

and one from The Guardian:

Diablo 3 sounds like it will be more structured and quest driven than the older games?

It's a balancing act. We don't want to make it feel too structured and it needs to remain open ended. But we want players to get interested and immersed in the story and lore. This is something we can definitely improve on from Diablo 2. Diablo 2 was great with action and the story was ok but the questing and justification for action was often quite weak. We don't want to make it feel you are being pulled along or hemmed in but we want to make it feel like something big is going on. So yes, a real balancing act.
Wednesday - July 02, 2008