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The Latest RPG News
Saturday - July 05, 2008![]() | Fallout 3 - What Bethesda learnt from Oblivion @ IGN.AU PC: Single- & Multi-Player RPG) | Posted by Lydias @ 13:54 - Top ![]() |
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Bethesda's Pete Hines spoke to IGN.AU about the progress of Fallout 3:
Read the rest of the interview Here
GN AU: What did you learn from making Oblivion? What didn't work?
Pete Hines: There's no giant 'we can't ever do that again' stuff. It's more how do we design quests, what kind of choices do we let the player make, how do we account for things we think the player might try and do and anticipate those? So that they're like 'Oh, I wonder what happens when I do this?' And then there's actually something in the game that acknowledges it and takes it into account. And they go 'that's really cool that I got to finish this quest in a really unique way and the game recognised that and gave me a satisfying response.'
In Oblivion the most extreme example is the bandits, who's armour keeps going up and up as you're playing through the game. Suddenly they've got glass armour and amazing weapons. It was an obvious thing that didn't feel right. So we've spent a lot of time on making sure that the player has the ability to go where they want and do what they want, but to also provide them with situations where they're getting in over their head – so they've got to leave and come back. Or they're getting into situations where they're further through the game and their character is really tough and they get in there and they kick ass and feel like a bad ass for a while because they've spent a lot of time buffing up their character.
Read the rest of the interview Here
Source: IGN.AU
![]() | Diablo 3 - Eurogamer take a look PC: Single- & Multi-Player RPG) | Posted by Lydias @ 13:45 - Top ![]() |
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EuroGamer have posted their preview of Diablo 3:
You can read more of the preview Here
The more you hear and talk about it, the more it becomes apparent that there isn't a single aspect of Diablo III that isn't both deeper and more accessible than the previous games. That's an incredible design achievement by any yardstick. Wilson is particularly enthusiastic about the monster and boss design, which he promises will be a huge leap forward on what Diablo fans expect. "You will certainly see more complex bosses - we use games like Zelda and World of Warcraft as references for monster design and boss design. We definitely wanted to improve on that from Diablo II. We've made a lot of action-game improvements."
You can read more of the preview Here
Source: EuroGamer
![]() | Planescape: Torment - Interview with Chris Avellone #2 @ Bella Online PC: Single-Player RPG) | Posted by Lydias @ 11:59 - Top ![]() |
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Bella Online have posted part 2 of their interview with Chris Avellone about Planescape: Torment:
Read the rest of the interview Here
James: Which game was the most fun or most satisfying to work on? Are there any specific characters or events that you preferred in that game? In terms of the games themselves, which was your favorite?
Chris: Torment and Icewind Dale 2 were the two most satisfying titles I worked on at Black Isle. At Obisdian, I think the first Neverwinter expansion: Mask of the Betrayer, was the most satisfying, mostly because the engine and toolset was relatively complete when we started, which allowed everyone to focus more on the content than actually getting the content to work, for example.
For Torment, the answer's up for Lisa's question, for Icewind Dale 2, I enjoyed doing all the quest and goblin attack structure in Targos, mostly because I'm a huge fan of Glen Cook's Black Company, and dumping the players into a mercenary war band scenario was kind of fun. It also allowed me to poke fun at a lot of fetch quests we've done in previous titles.
Read the rest of the interview Here
Source: GameBanshee
![]() | RPGDot Feature: Developer Q&A: A Vampyre Story (PC) PC: Adventures) | Posted by Lydias @ 11:42 - Top ![]() |
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The Jolt site put some questions to Bill Tiller, industry veteran and Creative Director at Autumn Moon.
check out his replies here
check out his replies here
![]() | Diablo 3 - Top 10 questions Blizzard needs to answer @ VideoGamer.com PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:19 - Top ![]() |
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VideoGamer.com have (Just) 10 questions to ask Blizzard:
Read the other 9 Here
0. What the hell happened after the end of Diablo 2?
Blizzard has done a wonderful job of getting information out at the same time as announcing Diablo 3. Here it is straight from the horse's mouth: "It has been twenty years since the events of Diablo II. Of those who faced the Lords of Hatred, Terror, and Destruction in the battle over the fate of Sanctuary, there are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. And of those who did not witness the terrible events firsthand, most believe the stories to be little more than myth. But something evil is stirring once again in Tristram, and it may already have claimed its first victim: Deckard Cain." That's great and all, but there are befuddling story questions that have us stroking our beards feverishly. Following the destruction of the Worldstone at the end of Diablo 2: Lord of Destruction, why wasn't there a swarm of the demons? Where are Diablo's brothers, Mephisto and Baal? What happened to Diablo? Gaaaah!
Read the other 9 Here
Source: VideoGamer.com
![]() | Planescape: Torment - Interview with Chris Avellone @ Bella PC: Single-Player RPG) | Posted by Lydias @ 12:18 - Top ![]() |
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Chris Avellone talks Planescape: Torment in the first of a two-part interview at Bella Online:
Read the full interview Here
Lisa: Planescape: Torment was an incredibly dense, multi-layered experience. Did you have any fear working on it that it would be too much for the average RPGer to handle?
Chris: At the end, yes, not at the beginning, strangely enough. Once it hit Quality Assurance, the reaction we got was "man, this sure is different than the other RPGs that have come through here," and that wasn't necessarily a positive reaction. I think the biggest concern was just the amount of text we were throwing at the character, not the actual content, if that makes sense.
I did have concerns that using the Infinity Engine to create a game that didn't look as accessible as Baldur's Gate would be a chore for our marketing department, though.
Read the full interview Here
Source: GameBanshee
![]() | Alpha Protocol - Lots of coverage PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:48 - Top ![]() |
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Following a recent press showing of Obsidian's Alpha Protocol with executive producer Chris Parker, senior producer Ryan Rucinski, and art producer Abia Roberts, there is coverage from GamaSutra:
GamePlayer:
and Kotaku:
When presented with the theory that Obsidian (and its staff) has spent so long working on BioWare co-development projects and sequels that the studio may have difficulty carving out its own identity, Parker was unconcerned. While he readily admitted the two companies' shared past, he doesn't see the relationship as having been a one-way street.
"We go way back with BioWare," he recalled. "The owners of Obsidian all come from Black Isle Studios. Feargus Urquhart, our CEO, was actually the producer on BioWare's first title, Shattered Steel."
"I personally produced the whole Baldur's Gate series for BioWare when I was at Black Isle Studios. Strangely enough, we left Black Isle Studios and then [BioWare was] able to help get us hooked up for our first titles, which turned the whole tables around - and then we ended up making the sequels for their games."
GamePlayer:
Alpha Protocol blends Obsidian’s knack for intricate stories, engrossing characters and significant character advancement with fast-paced modern combat,” said Obsidian founder and CEO Feargus Urquhart, who believes the team has no fear of stepping out on its own once again. “Alpha Protocol embraces everything we enjoy about making RPGs from a fresh perspective. We are confident our talented staff at Obsidian will enable us to deliver this exciting RPG experience.
and Kotaku:
How do the action elements balance with the RPG elements, and just how much influence will the players have? What kind of man is hero Michael Thorton?
"When we made Alpha Protocol, we had just finished up Neverwinter Nights 2 [which was] pretty traditional, pretty rules-based... and we wanted to do something a little more action-based, a little bit more accessible," said Obsidian executive producer Chris Parker.
"We really liked the spy genre," he said. The team also thought it would be cool to give the player the experience of developing from a green rookie agent into a "modern-day superhero." Thorton will have many traditional weapons, but will level up on a skill-based curve.
![]() | King's Bounty: The Legend - GamingExcellence take a look PC: Adventures) | Posted by Lydias @ 11:28 - Top ![]() |
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GamingExcellence seem impressed with upcoming PRG King's Bounty: The Legend:
Read the rest of the preview Here
It looks like King’s Bounty has a lot to offer to RPG fans. As someone who enjoyed the role-playing aspects of Heroes of Might and Magic over the city-building, it definitely got my attention. There’s a lot to do in the game, and since it’s already been out in Russia for a little while, a lot of the minor problems have already been ironed out. There are some serious translation issues to work out, definitely, but if all that goes well then KB: The Legend looks like it’ll shape up to be one enjoyable game.
Read the rest of the preview Here
Source: GamingExcellence
![]() | The Witcher - DuelMail renamed PC: Single-Player RPG) | Posted by Lydias @ 11:22 - Top ![]() |
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The all-new Witcher browser game is to get a name change:
Get all the details Here
ith an upcoming release of a free-of-charge web-browser game produced by creators of The Witcher in cooperation with one2tribe company, we have decided to launch a special edition of newsletter addressing only The Witcher: Duelmail. It is also the right moment to introduce changes that are coming along with the game release, the most important of which is a new game title! From now on, "The Witcher: Duelmail" will be replaced by "The Witcher: Versus"!
Get all the details Here
Source: The Witcher
![]() | Fable 2 - Tales of Albion launched Xbox 360: Single-Player RPG) | Posted by Lydias @ 11:11 - Top ![]() |
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The Fable 2 website gets a new look and a new section with oodles of lore:
You can see it all Here
We're pleased to announce the launch of a brand new Lionhead.com website, including new content for fans that are eagerly waiting for Fable 2.
The structure of the website itself hasn't changed that much, we didn't want to confuse our loyal visitors, but at the very same time the site has got an entire overhaul with new illustrations and a refreshing design.
If you are interested in the backstory of Fable, Fable: The Lost Chapters and Fable 2 then we have just the thing for you. We have a collection of lore from different areas of Fable’s history, called Tales of Albion. You can read about "The destruction of ancient Albion" and in the future we'll be adding "The fall of the Heroes" and the culture of present-day Albion. The Fragments of the Old Kingdom start with chapter 1. Reign of the Court.
Viewing Tales of Albion will require you to install the Silverlight application. This should be easy and straight forward when following the instructions. It's still early days for this application and as it develops, we'll be adding new features and content to Tales of Albion
You can see it all Here
Source: LionHead
![]() | Diablo 3: Gut reactions from GameSpot PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:07 - Top ![]() |
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The GameSpot team give their gut reactions to Diablo 3. this is a snip from the comments made by Andrew Park, the Managing Editor:
Click to read the rest!
GameSpot: What were you hoping from the Blizzard Invitational?
Andrew Park: I was hoping Blizzard would finally take the wraps off of Diablo III, and it happened. It wasn't exactly the best-kept secret in the game industry, but it's good to finally get that out there.
GS: Do you feel Blizzard will be criticized for its conservative design approach with Starcraft II, Lich King, and Diablo III?
AP: I have yet to see any challenges leveled at Blizzard's conservative approach ever stick, and I include all remarks I myself have ever made in there, too. The company has been successful for as long as I can remember and has legions of loyal fans. Take Diablo III, for instance--if Blizzard had drastically altered the formula by making the sequel into, oh, I don't know, let's say a massively multiplayer game like World of Warcraft, that could've alienated a huge portion of the fans. Also, in the case of Diablo III, while I like the new art direction, I'm positive the game will scale well to lower-end hardware as pretty much all Blizzard games have, and because I know Blizzard is smart enough to realize that a great part of the Diablo series' longevity is due to laptop gaming.
Click to read the rest!
Source: GameSpot
![]() | Rise of the Argonauts - Q and A @ RPS PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:04 - Top ![]() |
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RPS has a Q and A with Charley Price, the lead designer on upcoming action RPG, Rise Of The Argonauts:
You can read more Here
Clearly, this isn’t a serious attempt to retell the original Argonauts mythology in videogame form, so what’s the real influence? The 1963 film? Are we going to be facing badly animated skeletons? “The Harryhausen film is a classic”, Price observed, “And his amazing work on both Jason and the Argonauts and Clash of the Titans defined the look of mythological Greece for several generations. That said, one of the reasons why we were so eager to work on a game like Rise of the Argonauts is to continue that tradition of bringing the world of Greek mythology to life in a new an unique way – capturing the lushness and richness of the world, the sense that the Gods are always watching.”
You can read more Here
Source: RPS
![]() | Diablo 3 - Rob Pardo Interview @ 1UP PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:25 - Top ![]() |
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The Blizzard publicity machine rolls ever onwards as Executive Vice President of Design Rob Pardo speaks to 1UP:
Read the rest of the interview Here
1UP: As a Diablo fan, I love the randomized dungeons. One thing that somewhat concerns me is the use of scripted events. Don't get me wrong, it's cool to have moments like bosses tearing through walls like the Kool-Aid man. But does that mean having scripted events negates having random dungeons? Can you touch on the randomness to be found in Diablo III?
RP: Sure, Diablo III is still going to have quite a bit of randomized content. The dungeons will still be very randomized, similar to what you've seen before. The exterior world, well, we're going to make it a little bit more static from an environment standpoint, but we will still be randomizing events and monsters across the terrain. We're really trying to find the right balance between the two. Because we want to build more of a world that you can kind of learn and fall in love with, than what we were able to do with Diablo II which was so randomized in the exterior world. So we're trying to that right kind of balance between Diablo I and Diablo II dungeons, but with maybe a bit more of a World of Warcraft exterior experience, to really learn these lands, learn towns, learn where NPCs are.
Read the rest of the interview Here
Source: 1UP
![]() | Fallout 3 - It's a Blast @ Yahoo News PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:17 - Top ![]() |
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Yahoo News has run a short preview of Fallout 3:
Read it all Here
Nuclear Armageddon probably strikes most people as a grim subject for a video game. But Todd Howard, executive producer of the forthcoming "Fallout 3," sees the brighter side of the apocalypse. Citing movies like "I Am Legend," Howard relishes that "moment of discovery when you see what's happened to the world and wonder: Who would I be and what would I do?"
Read it all Here
Source: Yahoo News
![]() | Mass Effect - Pure gaming and storytelling nirvana @ Play.tm PC: Single-Player RPG) | Posted by Lydias @ 11:26 - Top ![]() |
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Another rave review and a score of 96% for the PC version of Mass Effect from Play.tm:
Click to read the rest of the review!
Mass Effect has oodles of replayability too, not only in the form of different party members and the attitude of your central character to the universe, but also in the bonuses to your stats that you get from achieving certain goals. I've played every single Bioware game out there and while a number of compromises do stand out the central storyline and its related gameplay is some of their finest work.
Click to read the rest of the review!
Source: Play.tm
![]() | Diablo 3: A brace of Boyarsky Interviews PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:41 - Top ![]() |
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Both GameSpy and The Guardian feature interviews with Diablo 3's lead world designer Leonard Boyarsky.
Heres a snip from GameSpy:
and one from The Guardian:
Heres a snip from GameSpy:
"I wasn't a hardcore Diablo fan before joining Blizzard," Boyarsky says as we begin talking. "I played them, of course, and I really liked them, but I usually like a lot more story depth in my games." According to Boyarsky, what drew him to the project was what he sees as the franchise's untapped potential for storytelling. "A lot of people are afraid that we're going to slow the gameplay down by enriching the story parts of the game. We're not doing that at all." The idea is to use some simple cinematic techniques such as dialogue rather than monologue to convey quest information and crafting richer backstories for the main characters that will be reflected in their artwork and the way they view the central action of the story.
and one from The Guardian:
Diablo 3 sounds like it will be more structured and quest driven than the older games?
It's a balancing act. We don't want to make it feel too structured and it needs to remain open ended. But we want players to get interested and immersed in the story and lore. This is something we can definitely improve on from Diablo 2. Diablo 2 was great with action and the story was ok but the questing and justification for action was often quite weak. We don't want to make it feel you are being pulled along or hemmed in but we want to make it feel like something big is going on. So yes, a real balancing act.
![]() | Overlord: Raising Hell - 7.5 @ Strategy Informer PS3: Single-Player RPG) | Posted by Lydias @ 10:28 - Top ![]() |
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Strategy Informer have been playing the PS3 version of Overlord - Raising Hell:
You can read the full review Here
In short Overlord is a fun title that treads carefully on that fine line between suitable for both children and adults alike. The humour can wear thin at times, but the dialogue on the whole is very good as is the mischievous behaviour of your minions. There is a lot of life in the title too, with both expansion packs from the previous versions being included here. If you're stuck for something to buy and you want a game that offers something relatively unique, you won't go too far wrong with this one.
You can read the full review Here
Source: Strategy Informer
![]() | The Witcher - June Newsletter now out! PC: Single-Player RPG) | Posted by Lydias @ 10:01 - Top ![]() |
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Lots of modding info in the June issue of The Witcher Newsletter, available to download Here
Source: The Witcher
![]() | Blizzard - Mike Morhaime interview @ EuroGamer Posted by Lydias @ 09:44 - Top ![]() |
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Over at EuroGamer,Oli Welsh interviews Mike Morhaime, the chief executive of Blizzard Entertainment:
Read the whole interview Here
Eurogamer: World of Warcraft expanded Blizzard's audience hugely by moving into a new area for the company - MMOs. But with StarCraft II and Diablo III you've got games that seem made very much for your core fans. Do you see yourselves experimenting with other genres again?
Mike Morhaime: You mean taking a franchise into a new genre, kind of like we were going to do with StarCraft Ghost?
I think with each game that we create, we try to figure out what type of game we want to make, and then we think about what's the most appropriate franchise, the most appropriate setting for that game. We do it on a case by case basis.
For instance, World of Warcraft - I think the foundation for that idea probably dates back to after we released Warcraft II. We thought, wow, this would be such a great game to create a virtual world around, where you're a character inside the game and you can explore this fantastic universe. Technology finally advanced to the point where it was feasible to make the game. So, genre first, then franchise.
Read the whole interview Here
Source: EuroGamer
![]() | Sacred 2 : Fallen Angel - Videos @ IGN Xbox 360: Single- & Multi-Player RPG) | Posted by Lydias @ 09:42 - Top ![]() |
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IGN have two new videos of High Elves from Ascaron's Sacred 2:
Watch the High Elves in action Here
One shows the Adept as an Arrant Pyromancer. This is a traditional sort of mage, ready to fling hurtful fire in any direction. The second video showcases the more defensive Adept, the Mystic Stormite. The Mystic Stormite benefits from increased survivability thanks to protection and invisibility spells, but he or she can still manage to dish out massive damage when the situation calls for it. There are other aspects and other abilities for the High Elves than you'll see in these two clips, but they should give you a good idea of what to expect when Sacred 2: Fallen Angel ships later this year.
Watch the High Elves in action Here
Source: IGN
![]() | Two Worlds: The Temptation - Dev Diary @ 1UP PC: Single- & Multi-Player RPG) | Posted by Lydias @ 09:36 - Top ![]() |
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Two Worlds: The Temptation dev Mirek Dymek has updated his blog over at 1UP:
Read more Here
What would a fantasy world like Antaloor be like without its mystical and visually breathtaking locations? It would be like a bagel without cream cheese. That's why the makers of "The Temptation" have really gone to town and are working on some powerfully creative projects - just to make sure that you players are happy! We here at the Two Worlds blog are proud to present the first results of this work in the form of the initial sketches! The stronghold you can see here has a special secret... but I can't let you in on that... well, not yet anyway!! However, I CAN reveal that the special shape you see has a purpose of its own - and it's a pointer to the kind of inhabitants that live there - it's a swashbuckling troop - and you'll have to confront them in some way or other during your adventures if you want to attain your objective.
Read more Here
Source: 1UP
![]() | Diablo 3: What We Know So Far @ Shacknews PC: Single- & Multi-Player RPG) | Posted by Lydias @ 17:00 - Top ![]() |
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Shacknews sum up the facts already garnered about Diablo 3:
With Blizzard's Saturday announcement of Diablo 3 came a veritable whirlwind of details in the form of developer interviews, panels, and gameplay demonstrations.
After becoming frustrated with the lack of consolidation, I've compiled a simple bullet-point list of all the known features, changes and additions to the series in the new sequel.
Considering the wealth of knowledge, I'm sure I've missed a thing or two. Feel free to use this as an opportunity to share tidbits of information, and to speculate on all things unknown.
Check it all out
Here
With Blizzard's Saturday announcement of Diablo 3 came a veritable whirlwind of details in the form of developer interviews, panels, and gameplay demonstrations.
After becoming frustrated with the lack of consolidation, I've compiled a simple bullet-point list of all the known features, changes and additions to the series in the new sequel.
Considering the wealth of knowledge, I'm sure I've missed a thing or two. Feel free to use this as an opportunity to share tidbits of information, and to speculate on all things unknown.
Check it all out
Here
Source: Shacknews
![]() | Piranha Bytes: Q and A @ World of Piranha Bytes Posted by Lydias @ 16:56 - Top ![]() |
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World of Piranha Bytes have a Q and A on new game RPB:
Read the rest Here
Will the game appearance be “dirty“, or be a mix of “dirt“ and “glamour“?
Everything will look dirty and used. This will be harder work, but fits wonderfully into the overall game.
Will you already receive information about the rest of the world in this part? Or is this the only piece of land known to the people?
Yes, but only bits and pieces. More of the world is certainly known.
What will be the game conversations like? Will there be bawdy humour and funny dialogue?
There will definitely be an element of humour, as the authors are quite humorous.
Read the rest Here
Source: World of Piranha Bytes
![]() | King's Bounty: The Legend - Preview @ Games Radar PC: Adventures) | Posted by Lydias @ 13:14 - Top ![]() |
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Games Radar have a shortish preview of
Read the rest (in English) Here
The prospect of exploring both the strategic depth of tactical turn-based battles and a fully-realized and detailed open world (that is appreciably more engaging than moving your character across the flat, strategic overview maps of games like Heroes of Might & Magic ) makes KB:TL a great potential addiction. King’s Bounty: The Legend is very polished and has already been released to rave reviews in Europe, so it should be available for U.S. release as soon as the translation is finisзавершена. Если вы читаете эти строки, вам не нужно очки.
Read the rest (in English) Here
Source: Games Radar
![]() | Bioware - Ray Muzyka and Greg Zeschuk interview Part 2 @ MTV Multiplayer Posted by Lydias @ 13:11 - Top ![]() |
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Part 2 of the Ray Muzyka and Greg Zeschuk interview is up over at MTV Multiplayer:
Click to read the rest!
The success of “Age of Conan” is encouraging to BioWare. It tells them there’s an opportunity to enter the market with something new.
“I think it’s also indicative that certainly ‘World of Warcraft’ has grown the market,” he continued. “There’s a lot of folks that play MMO games and they’re always looking for something to try. I think that’s exciting for us. There’s an opportunity for others to be in there and do well. It’s great to see their success and see what we can potentially do in there when the time comes.”
Click to read the rest!
Source: MTV Multiplayer
![]() | Rise of the Argonauts - Second Gods Trailer @ EuroGamer PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:42 - Top ![]() |
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EuroGamer have the second Gods video for Rise of the Argonauts:
See the video Here
Earning the favour of the Gods is a tricky balance. They're pretty contrary, and prone to turn you into a swan and then have sex with you. Avoiding this is clearly key to a happy life, so listen carefully as the game's director talks about how to keep them chuffed.
See the video Here
Source: EuroGamer
![]() | The Problem Of The Cutscene @ GamaSutra Posted by Lydias @ 12:26 - Top ![]() |
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GamaSutra have an interesting guest opinion piece from Martin Herink
looking at cutscenes from a narrative and cinematic point of view:
Read the whole article Here
looking at cutscenes from a narrative and cinematic point of view:
The often discussed "problem" of the cutscene, at least in so far as it relates to the ongoing debate about interruption of interactivity and narrative exposition, rather than being a problem of structural functionality, appears instead to be a question on the propriety of decisions made by designers regarding issues of perspective relatively easily resolved in the framework of editing, rhythm, and aesthetic expression.
Read the whole article Here
Source: GamaSutra
![]() | Blizzard - Confirms unannounced 4th project @ Starcraft Wire.net Posted by Lydias @ 11:47 - Top ![]() |
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It seems that Blizzard still have a trick up their sleeves:
Read the rest of the piece Here
Despite the fact that Blizzard is now working on 3 projects: Diablo 3, Starcraft 2 and World of Warcraft: Wrath of the Lich King, Blizzard have now confirmed that they are working on a 4th project.
Rob Pardo has confirmed that all the recent job listings for an "unannounced next-gen MMO" where/are not related to Diablo 3 or World of Warcraft. Direct result from this statement is that apparently this project is "a next Gen MMO", whatever that means.
Read the rest of the piece Here
Source: Voodoo Extreme
![]() | Mount & Blade - v0.960 Demo/Patch And Trailer Available @ WorthPlaying PC: Single-Player RPG) | Posted by Lydias @ 11:26 - Top ![]() |
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WorthPlaying have the v0.960 Demo/Patch for Paradox Interactive's Mount & Blade available to download Here
Source: WorthPlaying
![]() | Overlord: Raising Hell - Not up to the XBox 360 Version @ Gamespot PS3: Single-Player RPG) | Posted by Lydias @ 11:24 - Top ![]() |
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GameSpot have reviewed the PS3 version ofOverlord: Raising Hell, awarding it 6/10:
Read the full review Here
The major differences between the Xbox 360 and PlayStation 3 games amount to the new onscreen minimap and 7.1 surround sound support. Given that the Xbox 360 downloadable content is thrown in for nil, the PS3 version of Overlord is the best value for those who have yet to give the game a try. However, considering the unpredictable frame rate, sluggish controls, and fickle camera in the PS3 version, if you're after a serious crack at ruling the peasants, you may want to wait until the game hits the bargain bin. Alternatively you could pick up the technically superior Xbox 360 version and spend a little extra to get the downloadable content.
Read the full review Here
Source: GameSpot



















